Setting
Cryptomancer takes place in a fantasy setting very similar to most fantasy
settings you are accustomed to. This was by design. We kept things simple so
gamers both seasoned and new can jump right in and start hacking things. We
have made some subtle tweaks to fantasy norms, based on what we think fantasy
races would look like in a connected fantasy world.
The elves of Cryptomancer are a race of expansionist industrialists who
decimate great forests to harvest soma, a highly-coveted and profitable
commodity. Elven tribes leverage the Shardscape to manage their soma supply
chains and control massive swaths of forest that would otherwise be impossible
to hold with their limited numbers.
The dwarves of Cryptomancer are a race of merchants, mechanics, and master
cryptomancers responsible for the proliferation of the Shardscape. Dwarven
clans leverage the Shardscape to coordinate guerilla warfare against endless
waves of orcs threatening their underground strongholds, as well as participate
in the intrigues of the surface world, playing human versus elf to their own
advantage.
The humans of Cryptomancer are a young race of mortals struggling to reconcile
their feudal imagination with the Shardscape, a realm where birthright and
conventional power mean nothing. While humans of limited means leverage the
Shardscape to establish and organize labor guilds, crime syndicates, and other
resistance communities, those in power leverage it to surveil the restless
masses and control them though propaganda.