Same Roll, No Matter What

When a player has her character do something that is dramatic (that is, the outcome matters to the story), that player will probably have to chuck some dice, the results of which will determine the severity of that the character’s success or failure. We call this a skill-check. Of course, skill-checks manifest in many ways:

Luckily, we keep things simple… no matter the circumstances, an action is Trivial, Challenging, or Tough. That is all that matters.

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